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Tynker brings programming lessons into the home

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Posted August 12, 2013

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Tynker announced last week that its educational system for teaching programming to students in elementary and middle schools will take on a new offering, and it is now for home use too. The Tynker for Home system arrives on the heels of Tynker for Schools, which was launched in April as a ready to use curriculum. The courses teach programming skills and computational thinking. Students are exposed to the problem-solving process, knowing how to use computing tools and taking steps needed to solve problems.

Tynker’s lessons in the school can introduce the fundamentals in grades three to eight along with teacher lesson plans, email and telephone support. The system, according to Tynker, has been put to use in “hundreds” of schools. This visual programming platform allows students to learn at their own pace and the teacher extends one on one attention. While intended for students starting at grade three, the company web site makes note that there is no right age to learn how to code, only stages that can be recommended as levels of readiness where students are able to read, write, and understand relationships between cause and effect.

The company founders built the system as a browser-based platform written with Open Web standards such as JavaScript, HTML5 and CSS3. The system has character editors and other tools. The company attributes its inspiration from Scratch, launched in 2009 as a program for teaching young people, especially ages eight to 16, how to create their own stories, games, and animations. Scratch was launched as a project of the Lifelong Kindergarten Group at the MIT Media Lab.

To come up with the Tynker home edition, Tynker CEO Krishna Vedati, turned to David McFarland, Portland, Oregon-based web developer and author of O’Reilly’s “The Missing Manual” series on Dreamweaver, JavaScript and CSS. He also teaches at Portland State University.

 

Read more at: Phys.org

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