Microsoft has its head in the cloud with Xbox One.
The company focused on how cloud computing will make games for its next-generation Xbox One console more immersive during its Monday presentation at the Electronic Entertainment Expo, the gaming industry’s annual trade show. Microsoft announced last week that the successor to the Xbox 360 must be connected to the Internet every 24 hours to operate, and the system would ideally always be online.
“The platform features and capabilities exclusive to Xbox One allow developers to push the boundaries of creativity and take gaming in completely new directions,” Microsoft Vice President Phil Harrison told the crowd.
The upcoming console’s cloud computing capabilities were demonstrated by fleshing out dense environments in third-person open-world games like the zombie-fighting sequel “Dead Rising 3” and cartoony shooter “Sunset Overdrive.” The racing simulator “Forza MotorSport 5” introduced a feature called “drivatar,” which mimics players’ driving styles and allows their “drivatars” to play for them offline.
“It’s about delivering real human behavior,” said “Forza MotorSport” creative director Dan Greenawalt.
Microsoft revealed the console, which it has billed as an “all-in-one” entertainment solution for living rooms, will be released in November and cost $499. The company debuted the console earlier this year at its headquarters in Redmond, Wash. The initial reactions to the device have been mixed.
Read more at: Phys.org