What is the next generation of gaming? It’s a question the video game industry hasn’t quite figured out yet, but it’s one it must confront at this week’s Electronic Entertainment Expo, the much-hyped Los Angeles trade show where about 46,000 attendees are expected to play, poke and prod new video games and products from more than 200 exhibitors.
Possible answers have included better graphics, cloud computing, increased social networking capabilities, smarter artificial intelligence, more computing power and new entertainment options. While the actual answer is likely a combination of all the above, it doesn’t seem like next-generation console creators have been able to effectively communicate that idea.
The move from standard- to high-definition graphics, as well as the introduction of a simple-to-use gadget called the Wiimote, made the last transition between console generations easy to see—and feel. But it’s been a tougher proposition this time for companies attempting to sell difficult-to-describe consoles to consumers more interested in mobile devices.
Nintendo already kicked off the next generation with a thud last November with the launch of the Wii U, the successor to the popular Wii system featuring an innovative tablet-like controller yet graphics on par with Microsoft’s Xbox 360 and Sony’s PlayStation 3. Nintendo said it sold just 3.45 million units by the end of March, well below the company’s expectations.
Read more at: Phys.org