Yawn. Two startup visionaries claim they have just the device to replace keyboard and mouse forever and ever. Where have you heard that before. But maybe these two have something important. Meron Gribetz, the startup founder and CEO and Ben Sand, the co-pilot and evangelist, are behind something called the Meta wearable computer headset, which consists of stereoscopic glasses and camera. It’s the way computers always should have been: wearable, viewed through both eyes, and directly controlled using the entire arms and hands, according to its founder and CEO Gribetz. The belief is that the future of computing is in this technology that can display information from the real world and control objects with one’s fingers, Tony Stark-style, at low latency and high dexterity. Meta founder and CEO Gribetz referred to the technology as the keyboard and mouse of the future.
Meta grew out of a Columbia University project where a team built advanced surface tracking algorithms. The algorithms allow the anchoring of virtual content to the real world, without use of fiducial markers. The Meta effort in wearable computing eyewear is not to be treated as competition for Google Glass, which may be an easy connection to make once the words wearable computing and spectacles are mentioned. The Meta team makes a point of calling out the two as different. As their promotional video said, “This is true augmented reality, not just popups from the corner of your eye.” The Google Glass display is different, as Meta’s is in the center of the field of view rather than above the eyeline. The role of the two are different, if one thinks of Google Glass as a helpful companion while navigating city streets, looking for landmarks, restaurants, or translations for signs in foreign languages. Meta’s augmented reality eyewear is immersive applied to games, for example, played in front of your face or to working on a surface, while you use your hands to interact with your virtual reality. The system includes 3-D glasses supplied by Epson and a 3-D camera to track the user’s hand movements. Read more at: Phys.org