“Games are the killer app for creativity,” said Cook, in a 2013 talk. “They integrate so many creative domains,” he said, into a single output: music, art, narrative, linguistics, rules (the mechanics of the games).
“Can we start with literally nothing at all, except a few basic ideas about what a game contains, and ask a computer to design levels, populate them with characters, and wrap it all up in a ruleset that is both challenging and fun?” His own answer has been “I don’t know!” but, he said, he was determined to find out through a software program called ANGELINA (A Novel Game Evolving Labrat I’ve Named ANGELINA).
Last year, Cook and Simon Colton of the Computational Creativity Group at Goldsmiths College authored a paper, “From Mechanics to Meaning and Back Again: Exploring Techniques for the Contextualisation of Code,” They presented the paper at the AI and Game Aesthetics workshop. Topics covered in the talk included: How can software come up with its own theme and context?
Read more at: Phys.org